Skyrim is the name of a northern province in the Tamerial gameworld
where the Elder Scrolls is located and IT IS HUGE! However Skyrim isn’t just
big; it is beautiful. Everything was drawn beautifully and you could literally
sense how much care and effort Bethesda
took to ensure everything was gorgeous. Even for me, a guy who firmly believes
gameplay and story are much more important than graphics, the landscapes of Skyrim
are truly breathtaking.
The overall feel of the game was also top notch. The land of Skyrim
is supposed to be mountainous and by the Nine Divines, Bethesda got that down. The mountains,
valleys, meadows and people feel just right for the province and the meticulous
attention to detail truly made Skyrim a joy to explore.
Of course as a RPG, the game live and die on its’ quests. On
this, Bethesda
truly shines. The story of Skyrim wasn’t much to talk about (much like
Oblivion), but the sheer variety of quests in the game more than made up for
it. I have played over 100 hours and I still have about over 20 quests in my
questbook to complete. Better yet, a few of the quests has a “Wow” factor
(Hint; Dark Brotherhood) to them that were incredible!
There were some dark spots in the game though. For one, I
found that there were a lot of bugs in the game and we are talking about major bugs
here that will stop you from completing quests and storylines. I had to go
online to find a way to go around the “forever mourning” bug that plagued the
Companions quests and mind you, I played Skyrim months after it came out so I’m
surprised there’s still such a major bug in the game.
Another bug is the inability to use new “Shouts”. This one
drives me up the wall because “Shouts” are such an important ability in the
story but outside the ones you learned in-story, there is just no way to learn
new “Shouts”. Bethesda
put in a lot of them as a sort of Easter egg but what’s the use of finding a
new “Shout” in a dungeon when you can’t use it?
Another thing I dislike is the way cut scenes are handled in
the game. All the cut scenes (with only a few exceptions) are done in-game.
However everytime an NPC walks past you, the NPC will give a comment on your
latest exploits. So what happen a few times is that I will be viewing a cut
scene, enjoying the story between the characters and then a NPC (who is not
involved in the scene) will walk by me and then gives a useless comment that ruined
the whole cut scene.
Yes, I know I said the story is not one of the stronger
points of the game but to me, this is a silly problem to have. How hard could
it be to ensure that useless NPCs keep their mouth shut while you’re in the middle
of a cut scene?
In the end however, I have to strongly recommend this game
to gamers. While I agree with some people’s comments that Skyrim doesn’t do anything
to address the weaknesses of Oblivion, to me it doesn’t really matter. Oblivion
was a great game and you don’t need to fix what’s not broken. Despite the bugs,
Skyrim gives you big, bold and beautiful open world that will make you waste
your life for a month or three. It is a game with great depth and arguably even
better than Oblivion. I fully expect it to be acknowledged as a classic in a
few years time. Play it if you don’t believe me; you will not regret it.
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