It's out! After years in production, Star Wars: The Old Republic has officially launched. At the cost of US$150 million, the game is the biggest MMORPG to be launched in years. Some even expect it to be the one that finally put a dent in World of Warcraft.
Now the stories from the launch in the U.S are the usual. Long waiting time to enter the game, certain servers being overload and fill to capacity; these are the usual stories from a MMORPG at launch. However one story caught my eye.
Star Wars: The Old Republic maximum level is 50. That means no one can currently go beyond level 50 in the game. Within 12 hours of launch, it seems 2 players have already reached the max.
Now, I know everyone have their own play-style but reaching level 50 is under 12 hours? I won’t ask “how” because I can imagine it happening but I’m interested in “why”? I had played many MMOs before and this is something I could never understand. Why would anyone do that? The quickest I ever reached the maximum level was in DC Online when I reached it in about 3 weeks and the max was only 30 in that game. I mean a MMORPG is an open world where one can explore in, read the background stories of the characters, and generally enjoy themselves in.
Why this race to reach the cap? How much of the world can you explore in under 12hours? To me, this race to the top play-style is one developers should actively discourage.